Hitman 2 Silent Assassin Download Size

  1. Hitman 2 Silent Assassin Download Setup
  2. Hitman 2 Silent Assassin Download Size Chart
  3. Hitman 2 Silent Assassin Walkthrough
  4. Hitman 2 Silent Assassin Download Size Pc

Hitman 2 has finally arrived on PS4, Xbox One, & PC. Here's what the Hitman 2 install size is & download file size for each location in the Legacy pack. Download Hitman Silent Assassin 2 PC Game – merupakan game action shooter yang dirilis oleh IO, Square Enix dan Eidos pada tahun 2002. Permainan hitman sangat terkenal dimanapun dan merupakan game shooter terbaik di tahun 2000 an. Hitman 2 silent assassin dikenalkan pada console playstation 2 dan beberapa bulan kedepan mirilisnya untuk platform windows PC.

Hitman 2: Silent Assassin
Developer(s)IO Interactive
Publisher(s)Eidos Interactive
Writer(s)Morten Iversen
Composer(s)Jesper Kyd
SeriesHitman
Platform(s)
ReleaseMicrosoft Windows, PlayStation 2, Xbox
  • NA: 1 October 2002
  • EU: 4 October 2002
GameCube
Genre(s)Stealth
Mode(s)Single-player

Hitman 2: Silent Assassin is a 2002 stealth video game developed by IO Interactive and published by Eidos Interactive for Microsoft Windows, PlayStation 2, Xbox and GameCube. It is the second installment in the Hitman video game series and the sequel to Hitman: Codename 47. The game was re-released for Windows through the Steam online distribution service[1] and later a DRM-free version was available through GOG.com. A commercial success, the game has sold more than 3.7 million copies as of 23 April 2009 and is the best selling Hitman game to date.[2] High-definition ports of Silent Assassin and its successors, Contracts and Blood Money, were released on PlayStation 3 and Xbox 360 in January 2013 in the form of the Hitman HD Trilogy.[3]

I bought Hitman 2 because it's in the sale now! So, i asked myself why i can't change the resolutions to 1600 x 1200 not? Because i play other games with 1920 x 1080! I know that the game is older but why can't i do that? Furthermore, can i Change it in a diferent way?

In the game, players assume the role of a hired assassin known as Agent 47, who works for a secret agency that specializes in carrying out assassinations of wealthy and decadent criminals. Missions involve contract killings. The game allows the player try choose their own style of gameplay.

Gameplay[edit]

Hitman
Agent 47 has knocked out an enemy guard and is now wearing the guard's clothes

Hitman 2 features mission-based gameplay, from a third-person perspective, which can optionally be switched to a first-person view. On each level, the main character, a contract killer named Agent 47, is given a set of objectives to complete. Most levels require the assassination of one or more people. The way through which the missions are to be completed is up to the player, and there are often a variety of ways to complete missions. Instead of taking an action-oriented, aggressive approach, one can also set traps, like poisoning a drink, to terminate the target in silence. Some missions have assassination possibilities unique to the level.

47 can find disguises or remove them from an incapacitated person to blend in with his surroundings and access restricted areas. This plays in with the 'suspicion' system; a bar beside the health meter on the HUD represents how much suspicion 47 garners. There are multiple ways to blend in more effectively; for example, the player can make sure to carry an AK-47 assault rifle while disguised as a Russian soldier. Despite the usage of a uniform, being nearer to fellow guards will increase the suspicion as they would have an opportunity to more closely examine 47. Running, climbing and being in restricted places are other ways to garner concern.

47's cover can be blown if suspicion gets too high, and the disguise will no longer be of any use. It is possible to switch between multiple disguises throughout the level.

Hitman 2 uses the concept of a post-mission ranking system, in which the player is given a status based on how they completed the mission, rated along a stealthy-aggressive axis, between 'Silent Assassin', a stealthy player who manages to complete the level without being noticed and only killing two non targeting people excluding the intended target(s), and 'Mass Murderer', a non-stealthy player who kills everyone. The game rewards the player for critical thinking and problem solving, encouraging the player not to treat the game as a simple shooter. Achieving Silent Assassin status on multiple missions rewards the player with bonus weapons. These weapons, plus items found in previous levels, can be carried over into future ones, allowing for differing means of accomplishing the tasks. Big weapons like rifles and shotguns cannot be concealed, thus the player has to either be wearing an appropriate disguise to match the weapon, or make sure no one sees the player use it.

Plot[edit]

Following the events of Hitman: Codename 47, two men travel to Romania to visit the hidden laboratory of Dr. Ort-Meyer, a cloning specialist. Finding the laboratory raided and everyone inside dead, the pair reviews a security footage recording the carnage, and witnesses a man in a suit killing everyone. One of the men recognizes the figure as Agent 47, a cloned contract killer, and decides that they must 'hire' him.

Meanwhile, 47, having quit his life as a contract killer after erasing all evidence of his existence, leads a new life as a humble gardener at a Sicilian church owned by Reverend Emilio Vittorio. One day, after 47 attends confession to ask for forgiveness for his past, men arrive at the church and abduct Vittorio, leaving behind a ransom note demanding $500,000.

Unable to pay such a sum, 47 contacts the International Contract Agency (ICA) - a global organisation involved in assassinations - for assistance, who agree in exchange for him performing contracts for them. Although he learns that abduction was conducted by the local Mafia and kills the person who handled it, 47 is unable to find Vittorio, and is left to repay his debt to the ICA, taking on contacts across Russia, Japan, Malaysia, Afghanistan, and India, each requiring him to collect an important item for his client. In time, he eventually gives up his search for Vittorio, whom he assumes is dead.

After eliminating his last target, 47 finds himself informed by the ICA that Vittorio's kidnapping was orchestrated by Sergei Zavorotko, the brother of Arkadij Jegorov (one of 47's five creators), in order to lure him out of retirement. In addition, he learns that all the targets were connected to the sale of a nuclear warheads to Sergei, who needed them eliminated in order to conceal the fact that he intended to arm the warheads to missiles that possessed software that would disguise them as American-made, therefore bypassing the American missile defense system, and sell them to interested parties.

47 pursues Sergei, who has taken Vittorio back to his church, and kills him and his men. Concerned for his soul, Vittorio begs him to renounce his path of violence and lead a good life, handing him his rosary. Unable to find inner peace, however, 47 leaves the rosary on the church's door, and formally returns to the ICA.

Development[edit]

One of the major complaints critics made about the first game was that it was inaccessible to most players due to its unfriendly nature.[clarification needed][4] Despite the problems with the first game, it did show potential for the underlying technology and gameplay. Improvements were made to the game's AI and the new levels were made smaller and more focused. Additional items would be available in the second installment including chloroform for quietly taking down enemies and a crossbow which could silently kill opponents. The initial story for the game would take place after the events of the first game. After hearing the changes planned for Hitman 2, PC Gamer declared in December 2001 that 'Hitman 2 should be everything we wished of its predecessor – and that gives us extremely high hopes.'[4]

Reception[edit]

Ps4
Aggregate score
AggregatorScore
Metacritic(GC) 83/100[5]
(PC) 87/100[6]
(PS2) 85/100[7]
(Xbox) 84/100[8]
Review scores
PublicationScore
EGM7/8/8.5/10[9]
GameSpot8.6/10[10]

Hitman 2: Silent Assassin received 'generally positive' reviews, according to review aggregatorMetacritic.[5][6][7][8]GameSpot gave it a score of 8.6/10, saying that it 'fixes virtually all of the problems of its predecessor' and is still an 'outstanding' game.[10]Electronic Gaming Monthly scored Hitman 2's GameCube version 7/8/8.5: the first reviewer criticized its artificial intelligence and mission briefings, but said that 'each time I circumvented the immeasurable odds and made the crucial killing blow, Hitman 2 was briefly a blast'; the third reviewer summarized it as 'an engaging adventure title that rewards patient players'.[9]

Despite the 7/8/8.5 scores given by Electronic Gaming Monthly, the cover of the Gamecube release says '9/10 Electronic Gaming Monthly Gold Award.' This score is erroneously taken from the magazine's review of the PlayStation 2 version. When confronted with the issue by Electronic Gaming Monthly, Eidos said it would remove the score in future printings.[11]

Hitman 2 has sold more than 3.7 million copies as of 23 April 2009.[2] By July 2006, the PlayStation 2 version of Hitman 2 had sold 1.1 million copies and earned $39 million in the United States. Next Generation ranked it as the 47th highest-selling game launched for the PlayStation 2, Xbox or GameCube between January 2000 and July 2006 in that country. Combined console sales of Hitman games released in the 2000s reached 2 million units in the United States by July 2006.[12]Hitman 2's computer and Xbox releases each received a 'Silver' sales award from the Entertainment and Leisure Software Publishers Association (ELSPA),[13] indicating sales of at least 100,000 copies per version in the United Kingdom.[14] ELSPA gave the game's PlayStation 2 release a 'Platinum' certification,[15] for sales of at least 300,000 copies in the region.[14]

Hitman 2 was nominated for Computer Gaming World's 2002 'Action Game of the Year' award, which ultimately went to Medal of Honor: Allied Assault. The editors wrote, 'Hitman 2 is a huge improvement over the original, and it's one of the best games of last year in any genre.'[16]GameSpot presented the game with its annual 'Most Improved Sequel on PC' award. It was also nominated for GameSpot's 'Best Music on PC', 'Best Single-Player Action Game on PC', 'Best Music on Xbox', 'Best Sound on PlayStation 2', 'Best Music on PlayStation 2' and 'Best Action Adventure Game on Xbox' prizes.[17]

Hitman 2 Silent Assassin Download Setup

Controversy[edit]

The game's release sparked controversy due to a level featuring the killing of Sikhs within a depiction of their most holy site, the Harmandir Sahib, where hundreds of Sikhs were massacred in 1984.[18] In response, Eidos removed the level from the Microsoft Windows and GameCube versions of Silent Assassin.[19]

References[edit]

Silent
  1. ^'Hitman 2: Silent Assassin on Steam'. Steam. Archived from the original on 26 June 2011. Retrieved 22 June 2011.
  2. ^ ab'Corporate Strategy Meeting'(PDF) (PDF). Square Enix. 22 April 2009. p. 16. Archived(PDF) from the original on 7 March 2012. Retrieved 3 July 2012.
  3. ^Sarkar, Samit (28 January 2013). 'Hitman: HD Trilogy trailer revisits the series' hits'. Polygon.
  4. ^ abSmith, Rob (December 2001). 'Hitman 2'. PC Gamer. 8 (12): 28. ISSN1080-4471. OCLC31776112.
  5. ^ ab'Hitman 2: Silent Assassin for GameCube Reviews'. Metacritic. Retrieved 13 April 2013.
  6. ^ ab'Hitman 2: Silent Assassin for PC Reviews'. Metacritic. Retrieved 13 April 2013.
  7. ^ ab'Hitman 2: Silent Assassin for PlayStation 2 Reviews'. Metacritic. Retrieved 13 April 2013.
  8. ^ ab'Hitman 2: Silent Assassin for Xbox Reviews'. Metacritic. Retrieved 13 April 2013.
  9. ^ ab'Hitman 2: Silent Assassin'. Electronic Gaming Monthly. 1 August – 3 September 2003. Archived from the original on 14 January 2004. Retrieved 10 April 2010.
  10. ^ abKasavin, Greg (8 October 2002). 'Hitman 2: Silent Assassin review'. GameSpot. Retrieved 15 April 2009.
  11. ^'Letters'. Electronic Gaming Monthly: 24. November 2003.
  12. ^Campbell, Colin; Keiser, Joe (July 29, 2006). 'The Top 100 Games of the 21st Century'. Next Generation. Archived from the original on October 28, 2007.
  13. ^'ELSPA Sales Awards: Silver'. Entertainment and Leisure Software Publishers Association. Archived from the original on February 21, 2009.
  14. ^ abCaoili, Eric (November 26, 2008). 'ELSPA: Wii Fit, Mario Kart Reach Diamond Status In UK'. Gamasutra. Archived from the original on September 18, 2017.
  15. ^'ELSPA Sales Awards: Platinum'. Entertainment and Leisure Software Publishers Association. Archived from the original on May 15, 2009.
  16. ^Staff (April 2003). 'Computer Gaming World's 2002 Games of the Year'. Computer Gaming World (225): 83–86, 88, 89, 92–97.
  17. ^GameSpot Staff (December 30, 2002). 'GameSpot's Best and Worst of 2002'. GameSpot. Archived from the original on February 7, 2003.
  18. ^'Young Sikhs force changes to Hitman 2'. CBBC. 21 November 2002. Archived from the original on 8 February 2008. Retrieved 28 January 2008.
  19. ^Cundy, Matt (August 4, 2007). 'Racist! A look at games accused of bigotry'. GamesRadar+. Future US. p. 2. Retrieved September 5, 2020.

External links[edit]

  • Official website via Internet Archive
Retrieved from 'https://en.wikipedia.org/w/index.php?title=Hitman_2:_Silent_Assassin&oldid=999763196'

George Clooney may blame himself for the demise of the Batman movie franchise, but the truth is the rot set in a long time before ER-boy got his buttocks into the moulded rubber suit. The problem began when someone in Hollywoodland fell under the assumption that vacant pretty boy Vai Kilmer was capable of producing the tortured emotional range that characterised the Keaton-era crimefighter. No one does pent-up violent mental instability as well as Keaton and Kilmer manages the demanding role about as well as a boiled potato on a damp piece of string. So, with one fell Schumacher-led coup (that’s Joel, not Michael), a character rich in eminently challenging twisted psychosis is rendered as shallow as the most banal of Schwarzenegger action 'heroes’.

That sage of our times, Steve Hill, made a very insightful point in last month’s review of the otherwise-forgettable Beach Life - about most forms of contemporary malaise being acceptable to today’s game producers, with the exception of drug references. It goes a bit deeper than just drugs though. Other forms of storytelling media are free to explore the darkest recesses of modern society, taking chances with convention and tapping a rich vein of commercial and critical success as they go. Which storyline do you remember and value more, Batman or Batman Forever?

There is simply no reason why modern games cannot treat their subject matters with as much depth and maturity as the rest of the media and not still reap the rewards. Instead we get publishers afraid to take chances and we end up with games like Hitman 2: Silent Assassin.

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Think Once, Think Twice

There is absolutely nothing wrong with Hitman 2 as a game, save for the fact that it’s as soulless a sequel as any number of summer blockbuster movies with numbers instead of titles. I still remember the thrill of playing the first Hitman, the breathless nerve with which developers IO Interactive threw traditional morals to the wind and forced you to explore an extrapolated, fanciful, but nevertheless gritty and realistic portrayal of life in an assassin’s shoes. OK, sci-fi elements abound, what with cloning, genetic engineering and whatnot, but it still remains the only game to date to make me question my motive for killing a hapless security guard, to make me pause and feel uneasy about my violent actions. A good thing.

There was a genuine sense of character development in the original story - something sorely lacking in this sequel. It doesn’t seem that way at first. You begin, as I’m sure you’ve read in the many previews published over the last few months, having turned your back on your past life, tending gardens in a Sicilian monastery, searching for repentance. We’re shown a shadowy pair reviewing your past exploits and trying to track you down, efforts that lead to your spiritual protector, Father Vittorio, being taken hostage. This is the trigger for you to return to your violent ways, attempting to secure his freedom. Indeed, the final sequence of the game does point towards a strong story of 47’s (that's you) inner search for self, for his true meaning, avoiding a conclusion filled with the expected cliche.

Hitman 2 Silent Assassin Download Size Chart

The problem is with just about everything in between these promising bookends. It should have been a potentially engrossing story, a psychological battle of wits as your new-found morals are probed and tested by this mysterious pair for their own ends, and as the character of 47 realises his true place in the world. This tale is unfortunately replaced by the most banal of modern techno-stolen nuclear warheads and government agencies trying to do right by the world.

Literary Review

Hitman 2 is almost devoid of the first game’s sense of real-world assassination motifs. Instead we have the sort of levels that could appear in any game from Project IGI to Rainbow Six. This is best illustrated by the game's adherence to openness, allowing you to complete most levels in any number of ways, including an all guns blazing shoot-out. It's hard to pull off (and there are bonus rewards to be had for being stealthy), but just the fact that you can complete any level by mowing down everything in your way is antipathetic to the very nature of 47's being.Again, it's a deceptive game in that the first three levels (starting with the one most of you will by now have played via the unofficially released Internet demo) don’t indicate this is the case at all. They suggest the glories of the first game have been kept intact, dubious morals and all. After that it rapidly goes downhill into the stereotyped dismantling of rogue terrorist groups, under the auspices of your so-called 'Agency' controller, Diana. Conceptually it's practically a carbon copy of Project IGI's relationship between David Jones and Anya, right down to the whole nuclear weapon hunt scenario. 47 has become little more than another Bond clone.

What’s most annoying about it all is that there is so obviously an exceptionally talented team of creative individuals at IO Interactive and this overall restriction of plot dynamics needn’t have been the case. The cut-scenes and dialogue throughout the game are of exceptional quality and not just from a technical standpoint. The opening and closing FMVs in particular contain some genuinely stunning writing regarding 47's relationship with his mentor priest. It’s maddening that this genius creativity wasn't allowed to guide the project design as a whole.

Hitman 2 Silent Assassin Walkthrough

Bald In Japan

They would certainly have had the practical backup to support it. This revamped and retuned Hitman engine is nothing short of a marvel. Gone are all the stifling problems that affected the first game, replaced with breathtaking visuals, refined controls and perhaps the most authentic levels of Al seen in any game to date. That’s authentic as in the NPCs behave in realistic - ie flawed - ways, levels which vary from one person to another. The disguises are no longer absolute, with your barcoded, hairless head needing to be covered to ensure total anonymity.

An example would be one of the Japanese levels. You might kill a Yakuza guard (another cliche: all Japanese villains have to be either Yakuza or ninjas) and steal his pants and T-shirt, but the fact you don't a) look remotely Japanese or b) have a body covered in tattoos will be a dead giveaway. Run around a fire-alarmed office building in a full fireman’s uniform, complete with gas mask though, and no one will give you a second glance. Should said fireman be observed picking locks and peering through keyholes mind you, suspicions will be raised. A clever little touch, and again it's indicative of how much thought and talent 10 Interactive can be capable of if they let themselves try.

Hitman 2 Silent Assassin Download Size Pc

As I said near the beginning, there is nothing technically wrong with Hitman 2. It’s as solid a game as you’re likely to see for many a month. It’s just ironic that as the titular character’s signs of exploring the nature of his own soul are stifled, so the game stifles its own soul. The indication is that there will be a third in the series. If so, then I implore both 10 Interactive and Eidos to look towards the Godfather rather than the Batman model for how to approach a sequel. Take a risk. Treat us like adults.